Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dMHnB-F6rNE-pChrT-J4yE6-VzZAB | 7/15/4 | 52.3 | 0.57 | 2026-07-04 22:17:28 · 24m 48s | |
| CSGO-MiUkd-Fa36z-oTC4d-K8Ckz-vVkDA | 11/11/8 | 99.5 | 1.31 | 2026-06-30 17:04:20 · 22m 32s | |
| CSGO-p3vYx-zR4JF-Nd9q5-qDCnA-Bd5FP | 37/20/7 | 110.1 | 1.73 | 2026-06-14 20:13:50 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.