Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p575K-w7RY9-Q5UiJ-QsSTP-jwhrM | 10/19/8 | 65.4 | 0.69 | 2026-07-04 19:17:09 · 32m 7s | |
| CSGO-qWAmt-c73Aa-4aBrz-bEzMs-QsXfE | 6/17/2 | 53.4 | 0.38 | 2026-07-04 18:37:05 · 34m 40s | |
| CSGO-LhjOt-P7CFH-ainrd-FcZPQ-3HZkF | 14/17/7 | 86.2 | 0.98 | 2026-07-04 12:59:21 · 33m 44s | |
| CSGO-Mpya8-KDGCK-mjvDh-4e7m8-H2WPA | 4/16/1 | 28.9 | 0.07 | 2026-07-03 20:37:37 · 20m 22s | |
| CSGO-zRVOL-xZVxa-md5q3-7DchG-wwqVQ | 6/14/0 | 52.1 | 0.33 | 2026-07-03 20:08:00 · 22m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.