Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XObj2-bFAR8-kdGjQ-oTsDC-KeiGH | 16/14/4 | 83.4 | 1.23 | 2026-07-05 21:07:31 · 26m 38s | |
| CSGO-zsYWX-Wwn8z-u63v4-aZnKr-d34uC | 14/16/6 | 78.7 | 0.97 | 2026-07-05 20:26:22 · 37m 39s | |
| CSGO-cuZOO-C7XeC-6e9Ny-MKkfS-EG6KQ | 11/20/3 | 59.0 | 0.55 | 2026-07-05 19:40:28 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.