Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CvFSz-3JFnv-zh4ML-w6fQe-pZG8D | 19/15/4 | 100.1 | 1.31 | 2026-07-02 23:27:17 · 28m 43s | |
| CSGO-LUcDj-tdj7Z-7j8MD-6ADvV-FaFSQ | 19/21/3 | 86.7 | 1.15 | 2026-07-02 22:41:35 · 35m 52s | |
| CSGO-TjhNV-BQOQQ-s8chJ-Pub7p-aNLsE | 21/19/7 | 101.1 | 1.38 | 2026-06-23 19:36:22 · 32m 32s | |
| CSGO-9HnoB-TRUQN-jDhSr-ReV3r-oCi5P | 17/13/5 | 103.4 | 1.44 | 2026-06-19 03:08:03 · 27m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.