Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-34iGY-bVOY5-At5Hm-Rpx5e-mYb7L | 21/13/11 | 114.0 | 1.58 | 2026-07-06 19:46:17 · 37m 9s | |
| CSGO-Kfyky-6PwRo-3686q-s8mKr-d34uC | 19/11/5 | 107.6 | 1.63 | 2026-06-23 16:35:58 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.