Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EzZXL-yJdSn-t2bRZ-5yFxO-nntOH | 15/16/4 | 63.0 | 1.01 | 2026-07-03 20:53:25 · 38m 46s | |
| CSGO-OrEMm-nMTqP-Wb4wz-zkNVR-jmFOP | 15/14/5 | 83.2 | 1.10 | 2026-06-30 21:20:37 · 41m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.