76561198274101239
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.1%Peak single-match outcome anomaly 46.5/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xoeyr-Qh3W3-VcLWY-r8XAR-r7oJN | 23/12/6 | 109.5 | 1.74 | 2026-07-04 16:03:31 · 32m 17s | |
| CSGO-E5sOi-QOUfq-jPXoL-QKDZw-VCZQM | 20/17/6 | 112.6 | 1.39 | 2026-07-03 16:35:41 · 32m 19s | |
| CSGO-fXNs3-E3PtA-XjEzu-h2huP-THTCP | 17/17/8 | 98.5 | 1.20 | 2026-07-03 14:06:33 · 36m 52s | |
| CSGO-dE463-VKbaM-EVh4G-e58uZ-wZ7nM | 22/11/4 | 121.1 | 1.89 | 2026-07-03 13:19:43 · 29m 42s | |
| CSGO-xvtv8-qLq8q-rb2mu-tC84H-GynUE | 18/26/9 | 80.8 | 0.94 | 2026-07-03 12:12:53 · 47m 43s | |
| CSGO-Pp3Lm-jRHwD-JPjLv-m3aWk-5XEyB | 30/17/6 | 151.0 | 1.97 | 2026-07-01 16:08:02 · 33m 51s | |
| CSGO-sbM6U-x9vVX-FrGKi-ma8WQ-uwzpH | 15/14/4 | 120.2 | 1.32 | 2026-07-01 15:35:37 · 21m 56s | |
| CSGO-O2ESV-J43CV-nHx8B-ymSMu-ohtnC | 5/13/1 | 68.6 | 0.42 | 2026-06-30 23:08:21 · 18m 25s | |
| CSGO-uGqss-kvnoc-uKacM-4Zi3n-DXykG | 22/21/6 | 97.1 | 1.27 | 2026-06-30 22:26:26 · 39m 33s | |
| CSGO-FXHxn-sJ5t4-DCjhM-NFH8z-YLaxJ | 13/19/4 | 71.1 | 0.91 | 2026-06-30 19:10:10 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.