Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ropSw-2MWky-6aujR-TkX4W-QQksF | 19/20/6 | 84.5 | 1.08 | 2026-07-01 21:53:44 · 38m 24s | |
| CSGO-xo3rj-iScFr-UYmOp-WVsEH-jcy6A | 17/20/5 | 83.2 | 1.00 | 2026-06-30 18:40:48 · 33m 48s | |
| CSGO-58wOH-hYdC9-UqcaK-dPyuz-UqDZG | 9/15/3 | 57.7 | 0.74 | 2026-06-24 21:19:38 · 23m 41s | |
| CSGO-haLJt-hj8Z2-fTxpd-kVt2R-nwAAA | 3/15/5 | 42.9 | 0.37 | 2026-06-14 20:24:35 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.