Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u7jv4-JLWob-ka3OD-ZFO6f-mj5ZJ | 18/18/5 | 73.4 | 1.08 | 2026-07-08 19:40:59 · 39m 21s | |
| CSGO-E9Tn9-4uFu9-sYLGX-3BW9v-QWJeB | 13/17/4 | 71.4 | 0.90 | 2026-07-02 16:42:28 · 31m 41s | |
| CSGO-ZbkaA-RcMcv-ANuom-a7a3O-i84VH | 11/16/5 | 65.1 | 0.80 | 2026-06-21 21:22:05 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.