Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AkjTr-6WORV-VKLDy-wQ6Px-OrzUO | 14/18/5 | 71.8 | 0.86 | 2026-07-05 16:43:11 · 40m 48s | |
| CSGO-9wLMc-5a8Kn-c8SBS-D3LLM-Lbj9Q | 11/10/8 | 86.1 | 1.14 | 2026-07-05 16:09:14 · 29m 32s | |
| CSGO-cGaXN-NWCfA-wYQv2-APscd-ZEA2P | 23/18/8 | 101.4 | 1.49 | 2026-07-05 15:23:54 · 41m 44s | |
| CSGO-DP8eO-inhKO-JYLxu-F6CTp-EE5qB | 11/14/4 | 73.1 | 0.87 | 2026-07-04 19:10:31 · 25m 8s | |
| CSGO-4xUYR-5fcX7-fX87T-8eXVb-ckKoD | 7/4/2 | 64.0 | 1.34 | 2026-07-04 18:53:59 · 13m 47s | |
| CSGO-at76A-h5KVT-Fivzk-RmmxZ-jZG8D | 22/10/4 | 93.6 | 1.63 | 2026-07-04 18:14:12 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.