Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Eu9q-ShMqO-zGjpQ-56REW-JGdRF | 11/11/4 | 69.3 | 1.07 | 2026-07-08 19:01:34 · 28m 17s | |
| CSGO-sn8Su-euO6Q-D7aNQ-88MDz-FB6iL | 3/13/4 | 52.8 | 0.46 | 2026-07-04 13:57:32 · 19m 28s | |
| CSGO-GFDCZ-SvNVa-3GWwT-FjuOS-TnduB | 15/9/7 | 87.3 | 1.40 | 2026-07-03 21:47:13 · 23m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.