Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nJKPe-fFbZn-9CxLO-MpnCA-n9ROG | 10/14/2 | 80.1 | 0.95 | 2026-07-03 01:19:12 · 20m 58s | |
| CSGO-Jhfp8-QoSuh-hTRQh-WhAQe-G6LHA | 22/10/8 | 117.9 | 1.93 | 2026-06-17 22:57:11 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.