Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5xmDK-ZepRS-cnKoo-C6SeN-t8MUD | 12/17/7 | 60.4 | 0.89 | 2026-07-06 19:43:37 · 34m 9s | |
| CSGO-AH3QJ-4LdFe-VH9Cj-NDzAn-i49oF | 13/17/4 | 57.3 | 0.83 | 2026-07-06 18:58:23 · 39m 34s | |
| CSGO-2UeQO-kCtr4-qhHAN-6znti-mOpYF | 10/16/5 | 64.6 | 0.74 | 2026-07-06 18:21:34 · 31m 21s | |
| CSGO-7OA7e-ttNnH-KUZp2-VUCBb-RtTGQ | 9/19/7 | 59.7 | 0.66 | 2026-07-05 18:02:16 · 37m 51s | |
| CSGO-cOtaa-w4Pjx-j9hRN-NEa5R-Q8urD | 16/15/3 | 87.1 | 1.29 | 2026-07-05 17:22:59 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.