Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SBq3w-j68iy-n3JaR-iojH5-ppNAK | 20/12/3 | 120.3 | 1.57 | 2026-07-03 14:12:00 · 32m 7s | |
| CSGO-KMJeK-qFzST-PPYfm-CreZD-YAPcF | 16/15/2 | 70.2 | 1.10 | 2026-07-03 11:58:29 · 33m 38s | |
| CSGO-hokZe-Wzndu-YKKzK-5j7ku-osMHA | 10/6/0 | 52.1 | 1.16 | 2026-07-02 17:28:01 · 24m 18s | |
| CSGO-9idDC-E2nLR-NUBLp-k6nNy-CNnQD | 18/17/4 | 80.5 | 1.03 | 2026-06-30 17:03:33 · 41m 52s | |
| CSGO-qL6ti-rbw2a-tEkqz-sTP9d-wjNYE | 11/13/2 | 65.5 | 0.86 | 2026-06-15 08:24:19 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.