Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhGuX-wwafb-GMjUR-ASFZD-NyCJC | 15/17/5 | 80.7 | 1.08 | 2026-07-01 14:46:12 Β· 31m 11s | |
| CSGO-nsVKA-rPCKN-4G3KV-EnOXE-kosSJ | 12/17/4 | 76.5 | 0.92 | 2026-06-29 00:29:13 Β· 39m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.