Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-etp9s-6iHxe-4hhRr-uT8is-nCHCF | 22/11/3 | 95.2 | 1.60 | 2026-07-03 23:25:54 · 29m 16s | |
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 27/14/6 | 135.4 | 1.84 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-8iite-KmAMj-wfRKF-6ztZm-PDeKP | 19/12/3 | 87.4 | 1.39 | 2026-06-28 16:20:08 · 32m 13s | |
| CSGO-pG4PY-6ZvxR-T6DKZ-PxxXf-KtcZH | 11/13/1 | 86.5 | 1.00 | 2026-06-26 20:20:02 · 24m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.