Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ess-AVyMJ-xViAm-B9djQ-dHR7B | 2/5/1 | 15.3 | 0.14 | 2026-07-04 20:57:48 · 33m 9s | |
| CSGO-RVERo-dXizw-KNoxk-5fGR7-xU7CH | 4/4/0 | 41.1 | 0.90 | 2026-07-04 20:42:19 · 11m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.