Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3W5xw-D6zDi-tYrLS-BiCWc-sFzAC | 10/16/1 | 62.3 | 0.69 | 2026-06-26 05:31:55 · 23m 38s | |
| CSGO-qLWsO-tMipy-XA7Uw-OALpA-3oZEC | 4/4/0 | 34.5 | 0.89 | 2026-06-26 05:14:02 · 13m 30s | |
| CSGO-yukUa-57C7X-BxoPj-Yk4m2-ozioE | 10/15/1 | 57.6 | 0.82 | 2026-06-26 04:42:12 · 26m 59s | |
| CSGO-o6AD4-QFkM4-Vt7oT-zZdMY-e6siB | 12/13/4 | 84.1 | 1.07 | 2026-06-26 03:52:42 · 31m 42s | |
| CSGO-yX88t-WEy9B-w7ZXc-L2eNK-8HsiB | 18/17/5 | 122.3 | 1.37 | 2026-06-26 03:05:40 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.