Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bupkJ-G79ZM-Ed7Qm-qwirF-UxqFF | 15/9/2 | 85.2 | 1.39 | 2026-06-30 09:12:28 · 28m 28s | |
| CSGO-8kEPR-ZN5CS-Fi3L7-Nn8zt-ohtnC | 10/13/3 | 76.8 | 0.98 | 2026-06-30 06:37:11 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.