Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4WZtt-YdWDs-TD3yT-93phy-pM6dK | 24/18/7 | 122.0 | 1.54 | 2026-07-03 22:35:37 · 41m 58s | |
| CSGO-HfqwZ-2nqiE-FwuxQ-FCAW9-3TxoO | 23/16/5 | 90.4 | 1.45 | 2026-06-26 21:12:32 · 40m 9s | |
| CSGO-KEW4p-FHNeU-3snxe-fP6MT-iaM2G | 22/25/5 | 76.3 | 1.05 | 2026-06-18 23:05:32 · 45m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.