Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2pao-JLG5j-DaoZL-oeEH6-6z8aC | 20/16/4 | 113.7 | 1.52 | 2026-07-02 21:02:57 · 35m 59s | |
| CSGO-zcJud-Z8XZs-VmHPm-2uBbN-SSUnB | 14/9/4 | 101.0 | 1.58 | 2026-07-02 20:31:10 · 26m 17s | |
| CSGO-L35s5-KDkQk-RLCPQ-nvEuR-tadyC | 15/7/7 | 136.6 | 1.84 | 2026-06-28 18:51:00 · 22m 54s | |
| CSGO-KXGiZ-477k9-T6KxH-EPUTn-ntRBD | 16/11/5 | 79.8 | 1.29 | 2026-06-23 20:40:45 · 27m 46s | |
| CSGO-WYSWc-dpGA9-WCMKT-FixBT-XSUnB | 24/20/5 | 100.3 | 1.32 | 2026-06-23 12:54:05 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.