Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TAmQJ-nSvfb-OWhze-bkGMs-7qahQ | 8/14/2 | 51.5 | 0.64 | 2026-07-03 02:33:00 · 24m 35s | |
| CSGO-etQbp-LSBAP-o3p97-JSJ8P-XwJ5O | 14/9/2 | 85.1 | 1.38 | 2026-06-29 22:45:05 · 25m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.