Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tSHZY-nbyCy-cLGaz-4KvOr-JttiB | 31/22/7 | 102.7 | 1.55 | 2026-07-04 11:42:45 · 56m 13s | |
| CSGO-mLTtq-p4tcW-dZ2fy-yYxJs-oCi5P | 10/17/4 | 61.6 | 0.77 | 2026-07-03 21:42:41 · 31m 24s | |
| CSGO-zdPYu-jp6r8-ReoD7-uDQrj-Sjp7C | 16/21/9 | 80.8 | 1.05 | 2026-07-03 03:58:54 · 36m 3s | |
| CSGO-CmemC-5aUej-2Y7bB-dSiPJ-CSWsO | 10/15/4 | 62.8 | 0.81 | 2026-06-19 21:31:42 · 30m 10s | |
| CSGO-QoqrH-r3xZm-smRKd-dyTJp-3De4D | 14/16/8 | 72.2 | 1.02 | 2026-06-13 20:44:25 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.