Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cSQ3F-qUpDq-Wcoow-wtQWV-b6QRO | 22/17/6 | 118.1 | 1.45 | 2026-06-28 19:26:54 · 32m 40s | |
| CSGO-q474v-R4zj2-GHAGN-2YOJM-t8MUD | 18/15/5 | 84.4 | 1.23 | 2026-06-28 18:47:13 · 33m 13s | |
| CSGO-frCLM-3Mbwr-BXonf-afOYd-55vTC | 16/7/4 | 117.5 | 1.76 | 2026-06-24 19:46:55 · 21m 25s | |
| CSGO-YXhVZ-pLVcG-SdKbV-V7TE2-SrYbD | 26/18/2 | 105.5 | 1.44 | 2026-06-24 19:05:01 · 38m 51s | |
| CSGO-DQ9Ek-fEu5m-RdX9G-XhtTV-rZ7nM | 15/16/6 | 71.8 | 1.05 | 2026-06-23 17:55:30 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.