Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S2rb8-aBqJS-kKpTz-3OJje-5YQhG | 12/16/7 | 88.3 | 0.97 | 2026-06-30 18:42:02 · 29m 31s | |
| CSGO-N9Wue-v2zjL-KGsmw-QCiQ6-HVMfN | 16/15/4 | 95.2 | 1.31 | 2026-06-29 19:38:29 · 34m 42s | |
| CSGO-RDJT7-uXfYK-4aLjs-3GEZr-E4aNE | 14/18/3 | 83.7 | 0.87 | 2026-06-29 15:13:43 · 30m 48s | |
| CSGO-hixaV-Q4Dm6-C9MhV-D7CKz-wfdZH | 12/16/5 | 72.8 | 0.89 | 2026-06-26 18:23:59 · 35m 11s | |
| CSGO-OcAEA-EjNdq-YUwVQ-iym8J-xST8N | 7/17/6 | 49.0 | 0.61 | 2026-06-26 11:12:57 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.