Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fnVG3-o9cKr-WKGXa-eFz4u-N3MAK | 16/18/4 | 83.3 | 1.01 | 2026-07-02 23:52:19 · 36m 28s | |
| CSGO-raL4k-FkzEA-9A6xK-WxuKo-Eis8O | 14/8/5 | 84.7 | 1.55 | 2026-07-02 23:27:27 · 20m 50s | |
| CSGO-QPZ7Q-m7wjO-j2sjW-WfLxC-BAGyB | 13/15/7 | 81.9 | 1.03 | 2026-07-01 23:05:20 · 34m 54s | |
| CSGO-dF43R-nkJxY-RJUqk-fOiKs-JrzUO | 24/24/12 | 89.4 | 1.12 | 2026-06-21 13:10:04 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.