Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDVmm-oM5Fd-622uV-sYSYy-sLqRP | 23/7/5 | 108.8 | 2.08 | 2026-07-01 12:52:46 · 31m 6s | |
| CSGO-yxVT4-8ZAwo-kcdQv-v79qQ-nRyQN | 17/17/9 | 92.7 | 1.15 | 2026-07-01 09:00:37 · 41m 40s | |
| CSGO-mnw2o-zmxf9-UqFre-98f5L-hJQBD | 14/16/7 | 76.4 | 1.06 | 2026-06-29 09:57:27 · 34m 51s | |
| CSGO-uBjJO-8svAL-TMMHo-W9wfX-YkkfO | 11/23/6 | 54.9 | 0.67 | 2026-06-29 09:04:39 · 46m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.