Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SRr2V-BLSkN-mYHhb-RO8ZZ-XZrKG | 5/19/6 | 50.4 | 0.43 | 2026-07-03 02:08:47 · 33m 27s | |
| CSGO-28r6X-cYq7p-wTqjR-5CCZs-efFnK | 6/17/3 | 45.8 | 0.26 | 2026-07-02 18:03:46 · 27m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.