Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q6teq-8M6Cb-BFOHp-fPkCT-a6KbM | 16/13/9 | 90.3 | 1.38 | 2026-06-28 16:07:22 · 30m 44s | |
| CSGO-3UCWn-RFh3v-BPhz2-iQ9Of-CQVPA | 14/18/3 | 66.6 | 0.83 | 2026-06-26 17:33:01 · 39m 18s | |
| CSGO-743uF-xP3To-vdNCc-rKVaK-wS3ED | 22/15/4 | 105.0 | 1.43 | 2026-06-26 16:55:16 · 34m 2s | |
| CSGO-RKDMp-S9xUo-dqzqK-AuRZc-ztZpG | 15/14/4 | 83.3 | 1.10 | 2026-06-21 19:42:48 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.