Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nVtOe-35ACY-K3WZx-4VcDN-GcXTB | 4/13/2 | 27.2 | 0.12 | 2026-07-05 14:18:36 · 18m 11s | |
| CSGO-5C6Qy-D5sos-kBqqA-6p53m-TYTSH | 24/13/6 | 113.3 | 1.88 | 2026-06-28 12:20:39 · 33m 20s | |
| CSGO-Ly9A3-EO4MF-jv5ZS-WyX2Q-tm7SA | 18/11/11 | 116.8 | 1.71 | 2026-06-24 17:08:58 · 25m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.