Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dh2Dp-JFEhH-54xB7-WzoxQ-dvV9G | 24/8/5 | 112.1 | 2.01 | 2026-07-06 06:16:36 · 24m 9s | |
| CSGO-bnyU2-tcN49-eDb7b-eshFX-FHtdA | 23/20/7 | 81.6 | 1.21 | 2026-07-03 22:34:23 · 56m 18s | |
| CSGO-OQdAS-2Zqs8-65jAm-Lnvtw-vzYUN | 17/6/1 | 95.6 | 1.78 | 2026-07-03 07:24:47 · 20m 43s | |
| CSGO-JR66H-LHccv-uAQfX-vNnVH-CSWsO | 19/16/1 | 85.7 | 1.28 | 2026-06-28 12:58:28 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.