Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 20/22/5 | 78.2 | 1.00 | 2026-06-27 21:49:47 · 45m 7s | |
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 8/6/1 | 76.8 | 1.38 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-2bMts-mSY8X-HDoco-Xj9Us-YOfuB | 22/13/7 | 99.3 | 1.46 | 2026-06-24 19:56:51 · 36m 9s | |
| CSGO-ttXjT-HpCdj-YHzvC-OpsP6-qVSFE | 18/21/8 | 64.4 | 0.98 | 2026-06-24 13:43:29 · 48m 12s | |
| CSGO-MchWE-5x8zE-Epdze-tPGzd-PupJN | 12/18/10 | 62.7 | 0.90 | 2026-06-22 20:11:01 · 45m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.