Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YiCDV-W3ohd-JnCqA-ZPoLW-MvNUD | 15/12/6 | 101.3 | 1.47 | 2026-06-26 15:39:56 · 27m 27s | |
| CSGO-R8EUv-7MXTv-FiBjv-2DmUr-JiRFE | 13/10/5 | 80.5 | 1.30 | 2026-06-24 14:42:53 · 25m 19s | |
| CSGO-ESm4Z-ttiZu-V5rO9-qQPRt-QsXfE | 23/9/3 | 102.5 | 1.78 | 2026-06-13 17:56:21 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.