Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EOTn9-qX3Fi-PfijR-hH6Am-ZDxHL | 5/13/4 | 52.2 | 0.54 | 2026-06-26 23:49:16 · 21m 2s | |
| CSGO-wZ9KN-ADyTp-eZiZa-wNST3-feAtG | 16/13/4 | 82.6 | 1.28 | 2026-06-26 21:06:10 · 30m 5s | |
| CSGO-onMaK-UnVHr-npymy-rcd3k-93aNE | 23/14/7 | 116.6 | 1.61 | 2026-06-25 21:49:04 · 33m 18s | |
| CSGO-GuOop-NPjEt-xryLJ-8UE2c-kuQFE | 12/9/2 | 65.6 | 1.18 | 2026-06-16 21:25:15 · 22m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.