Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w38Bu-jiWrm-5Lbp9-rOBQF-s9ROG | 22/16/4 | 84.1 | 1.21 | 2026-07-08 00:17:33 · 35m 21s | |
| CSGO-cpkcZ-VMRrn-qUNEJ-iVjDZ-jkiaB | 2/7/2 | 49.0 | 0.45 | 2026-07-05 13:10:00 · 11m 35s | |
| CSGO-Rswir-KpWtd-NHqFm-x9jb2-YV4RG | 6/4/0 | 24.9 | 0.48 | 2026-07-04 23:31:44 · 25m 32s | |
| CSGO-5YuKA-ESnZ3-puyNA-QErfb-KjNpP | 11/17/2 | 53.8 | 0.77 | 2026-07-04 13:24:14 · 26m 4s | |
| CSGO-fBLGi-m4uy9-YcEnJ-xzpkR-7aUeL | 16/15/1 | 76.2 | 1.01 | 2026-06-11 17:20:57 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.