Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hzrvX-S5rvx-jEE4v-TwiOa-fQ4qB | 14/13/4 | 71.8 | 1.05 | 2026-06-30 20:51:59 · 32m 47s | |
| CSGO-dOtdc-rKvur-toGwV-nQ9MA-JoBhP | 15/15/5 | 74.4 | 1.08 | 2026-06-29 22:31:26 · 40m 17s | |
| CSGO-DHsQC-Cacxa-fH3eh-8KzpS-yGvjN | 9/15/8 | 73.9 | 0.87 | 2026-06-28 00:31:43 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.