Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7NGW3-aN6kW-2HjGd-FHWoB-NT2YP | 9/18/7 | 48.3 | 0.61 | 2026-07-09 16:05:50 · 32m 17s | |
| CSGO-73bOL-BwDKV-ZLDjY-VCTvF-Yo9aC | 9/14/4 | 49.8 | 0.63 | 2026-07-03 14:27:14 · 23m 5s | |
| CSGO-ffmba-zQOCy-Deump-QXX4a-jPocG | 14/17/5 | 70.8 | 0.92 | 2026-07-02 20:01:16 · 37m 44s | |
| CSGO-JnXLZ-6p7fL-KKdWR-wOYvN-u8SKF | 16/15/8 | 80.0 | 1.27 | 2026-07-02 14:31:53 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.