Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGah5-zyaoN-XB2o2-5yq4n-niyfF | 10/13/2 | 65.1 | 0.86 | 2026-07-04 19:54:27 · 28m 12s | |
| CSGO-XekxC-hr6Zm-ysd4Q-q4uay-9f4NF | 24/17/6 | 120.5 | 1.49 | 2026-07-01 20:11:33 · 34m 26s | |
| CSGO-PdeDj-Wne4r-NdX6T-VMNU8-cAhaB | 25/21/6 | 106.8 | 1.47 | 2026-06-30 13:24:38 · 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.