Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HOSy-nRsbc-hKoTk-it252-VWJeB | 14/7/3 | 72.1 | 1.40 | 2026-07-06 18:45:21 · 26m 7s | |
| CSGO-KjoxQ-2qCRx-Lrate-i6Ov7-Vp8eD | 19/4/1 | 114.4 | 2.13 | 2026-06-26 18:29:46 · 23m 46s | |
| CSGO-Ffz7o-NO6OG-mraM7-YCccD-fKV5F | 19/21/9 | 70.5 | 1.03 | 2026-06-14 18:38:09 · 48m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.