Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iw3yx-pZvL9-J3fJC-YrDA4-OAqVQ | 9/16/7 | 57.0 | 0.72 | 2026-07-02 15:25:18 · 33m 1s | |
| CSGO-AHxuF-BoiHo-2iAuk-vXaFi-DFAkE | 14/18/4 | 62.6 | 0.92 | 2026-07-02 13:01:59 · 31m 21s | |
| CSGO-6JGT2-qJ5A2-s3Xqo-WbjEW-TGwPB | 16/13/5 | 100.6 | 1.35 | 2026-07-02 11:36:18 · 30m 25s | |
| CSGO-PvcDG-Cw9Fz-CCUG2-dPrNX-Bkb3K | 10/17/6 | 50.4 | 0.72 | 2026-06-29 18:51:34 · 35m 0s | |
| CSGO-V6eC3-UYn2O-rWRvm-x8aTX-oQtWK | 10/8/4 | 53.3 | 1.11 | 2026-06-29 18:18:25 · 30m 19s | |
| CSGO-2KETz-b5GN7-HZ73T-VcxSR-H7GrL | 5/16/3 | 64.3 | 0.39 | 2026-06-27 17:59:54 · 26m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.