Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wDwZw-SL6wE-yN5ES-9XsVY-rup3B | 15/10/0 | 63.7 | 1.20 | 2026-07-04 19:08:24 · 33m 35s | |
| CSGO-5VuUB-cwiGw-EN5yx-G9cMc-ztZpG | 10/15/7 | 62.6 | 0.82 | 2026-07-04 18:27:16 · 35m 57s | |
| CSGO-bL7uw-KzFha-2WEN9-VVvuw-8rP3A | 21/20/7 | 82.1 | 1.19 | 2026-06-22 17:38:41 · 41m 29s | |
| CSGO-8YJxi-SMedu-OOZtf-K25B8-dAoQD | 15/19/9 | 87.2 | 1.08 | 2026-06-22 16:42:46 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.