Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMDOn-fNpAv-PKpeM-Corvh-WtTGQ | 11/19/10 | 59.9 | 0.65 | 2026-07-05 00:13:37 · 35m 57s | |
| CSGO-SfR6j-qABY6-Qt5jU-wLC7e-cP5mA | 27/9/6 | 142.5 | 2.23 | 2026-07-01 17:30:38 · 25m 7s | |
| CSGO-uZeXU-5ah7P-7home-nD6H7-xU7CH | 21/11/6 | 107.3 | 1.74 | 2026-06-29 21:22:19 · 25m 46s | |
| CSGO-xerxR-Y5SdX-LjNHv-26Efx-XfP7B | 17/15/4 | 93.2 | 1.23 | 2026-06-14 21:04:48 · 27m 42s | |
| CSGO-fBLGi-m4uy9-YcEnJ-xzpkR-7aUeL | 19/12/6 | 88.4 | 1.44 | 2026-06-11 17:20:57 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.