Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hViTC-zBqA7-VX3iS-kmSAZ-kZhzO | 22/14/6 | 94.1 | 1.48 | 2026-06-30 00:33:47 · 34m 50s | |
| CSGO-GENZt-xGjzi-XtEZ8-v4e35-wAw5G | 10/15/1 | 64.5 | 0.57 | 2026-06-27 23:42:18 · 25m 57s | |
| CSGO-zVpCm-HqhFZ-Gih3t-2aJYA-BL4VH | 18/16/2 | 71.5 | 1.08 | 2026-06-27 22:57:45 · 37m 23s | |
| CSGO-BnQ9n-uJum7-pcDKr-nA8QT-QGU8N | 21/11/3 | 86.6 | 1.49 | 2026-06-27 19:49:00 · 32m 13s | |
| CSGO-Bc5V3-bc9qo-Npy6O-YJBoa-NP7rN | 16/11/5 | 90.0 | 1.37 | 2026-06-27 19:15:38 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.