Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7sunE-mDkQY-SGBBS-rChkG-59qBE | 21/19/8 | 65.1 | 1.05 | 2026-06-26 21:22:45 · 48m 8s | |
| CSGO-tGEhj-SzLRa-VYiiC-BuzSA-aKV5F | 15/11/3 | 66.9 | 1.29 | 2026-06-26 20:40:52 · 35m 33s | |
| CSGO-4bkr7-6vxvL-Ko6wS-RGa7K-zwJoD | 20/16/4 | 91.3 | 1.32 | 2026-06-26 19:55:26 · 37m 41s | |
| CSGO-Es7pf-bmnNj-6Dhnt-heGwo-rDN6H | 16/18/5 | 71.2 | 1.11 | 2026-06-26 19:08:39 · 30m 5s | |
| CSGO-9Zq76-6NzSR-OFyBO-FYdNx-FMXDJ | 15/7/3 | 90.9 | 1.59 | 2026-06-26 18:35:54 · 24m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.