Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qjcwh-JdaiE-jWKdZ-b88W6-wyTaK | 10/17/3 | 76.7 | 0.80 | 2026-07-04 18:39:40 · 29m 17s | |
| CSGO-2yhEd-QWRFT-zJHUj-RJFOw-4CZAB | 6/15/3 | 55.6 | 0.40 | 2026-07-03 23:18:39 · 21m 41s | |
| CSGO-CX9Yb-H756F-7wYRB-HzjXC-rcpmJ | 7/16/3 | 56.0 | 0.52 | 2026-07-02 20:05:52 · 25m 40s | |
| CSGO-3cqVu-w6k4C-VOTLp-QHEaa-KaoYF | 10/16/2 | 63.2 | 0.69 | 2026-06-23 16:25:37 · 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.