Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nui4X-sjaqx-immEb-MjC9o-isMHA | 22/10/1 | 108.4 | 1.78 | 2026-07-05 15:28:54 · 28m 6s | |
| CSGO-uLB4S-at9F7-G2LPw-HZDsP-umXML | 14/17/3 | 54.1 | 0.80 | 2026-07-03 20:57:57 · 44m 47s | |
| CSGO-eqFcw-zqNtj-ezQsZ-qi4eA-RzHCF | 13/14/4 | 112.3 | 1.29 | 2026-06-28 15:39:31 · 19m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.