Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cXLHo-Q4rrs-trwMc-YmCGx-4VatH | 17/13/0 | 60.4 | 1.21 | 2026-07-02 13:56:08 · 32m 23s | |
| CSGO-2erHi-HNdN5-DOXzL-Lk4su-rfdZH | 9/16/7 | 51.4 | 0.68 | 2026-06-30 20:39:02 · 40m 40s | |
| CSGO-4s8Ax-HC7fz-jzKc7-6ZQ2S-qkSSH | 25/11/2 | 98.6 | 1.76 | 2026-06-30 14:28:28 · 40m 13s | |
| CSGO-qmcUu-hNZAE-BMaZt-mZnmL-WTZfE | 17/12/7 | 82.5 | 1.38 | 2026-06-26 17:48:47 · 33m 34s | |
| CSGO-MBBNf-RVaer-ejTR4-ZkcX8-xo8vO | 12/14/2 | 59.0 | 0.86 | 2026-06-23 21:13:46 · 39m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.