Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CiFjr-9cr5O-tToTU-GAZap-nrXwP | 13/17/0 | 60.3 | 0.87 | 2026-07-04 22:38:12 · 30m 0s | |
| CSGO-uVbp3-nvpzr-hxzW9-Go4mV-XF95Q | 23/21/4 | 73.8 | 1.16 | 2026-06-27 22:15:30 · 48m 49s | |
| CSGO-868Z8-Jr2Ob-77raw-uy8SS-vmdBN | 17/19/7 | 84.5 | 0.97 | 2026-06-23 21:06:29 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.