Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3CKtM-Z9OD4-eXevs-xHonR-WawDK | 17/16/5 | 89.0 | 1.15 | 2026-06-27 23:47:14 · 32m 23s | |
| CSGO-XqYGZ-GGN8p-qrEVG-RPmzK-qoXPA | 16/16/3 | 84.5 | 1.09 | 2026-06-18 21:07:49 · 25m 57s | |
| CSGO-3r2TK-s4QVT-bAGVP-FSa9W-VGU8N | 21/19/5 | 100.3 | 1.16 | 2026-06-14 19:11:31 · 32m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.