Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OKVTp-TY8s5-JuB5G-AHsmF-V9jbN | 10/16/3 | 51.5 | 0.70 | 2026-07-05 15:34:15 · 39m 31s | |
| CSGO-qFM5y-n246B-GK7Er-aKMJr-yfUGQ | 18/22/6 | 87.3 | 1.01 | 2026-07-04 16:14:06 · 36m 7s | |
| CSGO-XQjDi-cGbpR-tMRDf-dXUE3-2zYUN | 8/18/4 | 52.0 | 0.52 | 2026-07-03 20:43:59 · 29m 3s | |
| CSGO-naViy-skjA7-XDGFy-XiqqE-fS5KQ | 20/15/4 | 87.7 | 1.33 | 2026-06-30 08:41:12 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.